

Literature often depicted a struggle against the horrors of nature, heightened by the intense beauty of the deadly land.īoth types of survival are found in The Long Dark. Atwood noted that bare survival was the dominant theme. The second is “bare” survival on a rugged and hostile land that is largely empty (the Aboriginal people were imagined away, or seen only as Victims/Victors at the time of Atwood’s original analysis). She identified two kinds of survival, the first is “grim” survival in the face of disasters. The original guide to Canadian literature was published by Margaret Atwood in 1972, and she called it “Survival.” Her thesis was that Canadian culture and thus the Canadian literary landscape were characterized by the struggle to live in land that was once unknown and hardly habitable. The very idea of a “survival” game will ring familiar for Canadian literary theorists.

There are connections beyond the art style, too. Similar comparisons can be drawn anywhere in the game’s vast and yet quintessentially Canadian locations, from the ice fishing huts to campgrounds.

But if you happen to be near the farmhouse, in Pleasant Valley, when the sunrise has cast a soft yellow, you can’t help but be reminded of the 1933 painting “Winter Charlevoix County” by the Group of Seven member A.

The whole rainbow is utilized for different times of the day. In the game, the skyline is always changing with simple mountain silhouettes appearing at sunset first in blues, then in reds, and then purples before collapsing into black. The art style is reminiscent of the Group of Seven-famous painters who relied on simple shapes full of movement, impressionistic technique, and (usually) bright pallets. Yet, Fluffy’s choice of home isn’t a mistake, it’s genius, and it’s worth going through the game’s Canadian cultural influences to explain why.Īlthough the game is still in development, it’s obvious from your first moments in The Long Dark that it’s inspired by some Canadian cultural giants. Okay, but that doesn’t explain why one wolf, dubbed “Fluffy” by the game’s community, has decided to live in the Hydro Plant. The mysterious geomagnetic disaster that the game depicts has disturbed the minds of all the wolves. In this otherwise realistic game, wolves-who normally avoid humans-have become Will’s top concern. This is The Long Dark, a Canadian survival game where you play as bush pilot Will Mackenzie. Instead, a rabid wolf is likely to tear you in half. If you seek shelter or answers in the nearby Hydro dam you are greeted by neither. The houses are empty, the cars won’t start, the radios are silent. Your plane has crashed in the wilderness of the Canadian North West.
